OK, folks, this is a fighter design that I’m excited about.
Fighter (Earth Elemental Ally)
At first level, you gain the multiattack feat in addition to any other feats that you may gain.
Earth Elemental Ally - At first level, you gain an earth elemental ally. Once per day, as a move action, you may summon this ally, and it will remain for one minute per level. It fights independently under your direction.
1 Small (11 hp)
4 Medium (30 hp)
8 Large (68 hp)
12 Huge (152 hp)
16 Greater (199 hp)
20 Elder (228 hp)
Earth Elemental Armor - As a free action, any earth elemental can form a suit of armor about you. Use the armor table below for your armor. All damage to you applies to your elemental before it applies to you. You gain the size of your elemental if the elemental is larger. You are considered to be wearing heavy armor.
You gain the advantage of the following earth elemental traits while wearing the armor:
- Darkvision out to 60 feet.
- Immunity to poison, sleep effects, paralysis, and stunning.
- Not subject to critical hits or flanking.
Level Size Strength Attacks Reach Armor
1 Small 17 (+3) 1d6 5 ft +7 (speed 20)
4 Medium 21 (+5) 1d8 5 ft +9 (speed 20)
8 Large 25 (+7) 2d8 10 ft +10 (-1 size, speed 20)
12 Huge 29 (+9) 2d10 15 ft +11 (-2 size, speed 30)
16 Greater 31 (+10) 2d10 15 ft +13 (-2 size, speed 30)
20 Elder 33 (+11) 2d10 15 ft +15 (-2 size, speed 30)
In addition, you can use the feats of your earth elemental while wearing earth elemental armor.
You gain the push ability while in earth elemental armor. Your sheer mass lets you push other creatures around. You create no attacks of opportunity and need not move to bull rush.
Optionally, the armor can form size appropriate version of your melee or hurled weapons. These weapons will have all the properties of your chosen weapon and do damage appropriate to their size.
Stone Armor - You have a special suit of stone armor tuned to you. You can summon this armor out of the ground in one minutes, as long as there is stone nearby. This armor is too massive for others to use, but for you gives you the following AC:
1 +6 armor
2 +7 armor
3 +8 armor, fist +1 enchantment
4 +1 enhancement
5 DR 1/-
6 fist +2 enchantment
7 +2 enhancement
8 DR 2/-
9 fist +3 enchantment
10 +3 enhancement
11 DR 3/-
12 fist +4 enchantment
13 +4 enhancement
14 DR 4/-
15 fist +5 enchantment
16 +5 enhancement
17 DR 5/-
I was excited to do this design. Freaking fantasy power-armor. Why hasn’t anyone done this before? Oh, yeah, right, fighters don’t get nice stuff.
Anyhow, did I say freaking fantasy POWER ARMOR? Yeah, I did.
OK, I admit that the class is a bit focused. It’s not quite so flexible, but it solves many fighter problems in unique ways. Get grappled? Call in a friend. Get swallowed? Call in a friend. Need a knock spell? Call in a friend. Need to intimidate a small army? Call in a friend. So, it might be a one trick pony class, but by God Almighty, it’s a mighty fine pony.
As usual, use this unplaytested class at your own hazard. It doesn’t work past level 12 because the earth elementals themselves sorta peter out. Still, suddenly becoming 40 feet tall at 20th level is really cool. How many fighters get to punch out a titan without having the word "realistic" bandied about?
Note that this fighter can use any earth elemental for his earth elemental armor. If the wizard summons him another earth elemental (up to the maximum size that he can summon), he can use that one just as readily. Importantly, he will control the armor while the wizard loses control of it. If you want to get technical, while in armor form, his earth elemental has no actions so it can’t actually do anything.