Thursday, February 27, 2014

2nd Edition AD&D Wizard Spells - Level 2

It's throwback Thursday again. Today, more AD&D spells. Once again, I make no promises on editing. I wrote the spells between 1988 and 1992.

Detect Secret Doors (divination)

Level: 2
Range: 10 yds/level
Components: VSM
Duration: 5 rounds/level
Casting Time: 2
Area of Effect: 10' path


This spell detects secret doors within range of this spell (a path 30' long and 10' wide).  The caster will see them glowing about their edges.  This spell will not reveal how to open the door.
The spell effective shows all secret door, hatches, compartments, pockets, or other hiding method.  A non-detection spell will prevent detection of secret doors.

Detect Secret Doors (divination)

Level: 2
Range: 10 yds/level
Components: VSM Duration: 5 rounds/level
Casting Time: 2
Area of Effect: 10' path


This spell detects secret doors within range of this spell (a path 30' long and 10' wide).  The caster will see them glowing about their edges.  This spell will not reveal how to open the door.
The spell effective shows all secret door, hatches, compartments, pockets, or other hiding method.  A non-detection spell will prevent detection of secret doors.

Paralysis Touch (enchantment)

Level: 2
Components: V,S,M
Range: touch
Casting Time: 2 seg
Duration: 4 rnds+1rnd/level  
Save: full
Area of Effect: touch


After the spell has been cast, the magic user can paralyze any creature under 5+ HD by scoring a hit and touching them.  The creature is entitled to a save vs paralyzation.  For each level of spell the caster can use beyond second, they can effect another HD of creature.  Thus a magic user who use 9th level spells can effect up to 12 HD creatures.  The material component is the fingernail of a ghoul.

Partial Impact Field (conjuration/summoning)

Level: 2
Components: V,S
Range: none  
Casting Time: 1 seg
Duration: 4 rounds + 1rnd/2 lev  
Save: none
Area of Effect: caster


When the caster performs the spell, he sets up a momentum buffer about himself.  This buffer will absorb 1/2 of any weapon damage inflicted upon the caster, unless the field is unable to withstand the force of 1/2 the imapact.  The field can withstand 3hp + 1hp/level in any given round.  All excess damage above the field strength is taken by the caster without adjustment.  Drop all fractions
Thus, a fighter swinging a sword hits the magic user for 4 hp of damage.  The magic user take 2 hp of damage and the field absorbs 2 hp.  If the fighter had hit for 10 hp, and the field could withstand 3 hp, the caster would take 5 hp plus the field would have been overloaded, so of it's five damage, three would have been absorbed, 2 would have been in excess.  The magic user would have taken 2 + 5 = 7 hp of damage total.

Phantom Key (conjuration/summoning)

Level: 2
Range: see below
Components: VSM
Duration: 1 hour/level
Casting Time: 2
Area of Effect: 1 lock
Save: None


This spell creates a magical key which will unlock any lock it is put into.  It will unlock only one lock.  It will not breach a wizard lock.  It may be  given to another person to use.
The material component is a wrought iron key still black from the forge.

Wall of Paper (evocation)

Level: 2
Range: 10 yds/level
Components: VSM
Duration: Permanent
Casting Time: 2
Area of Effect: 20' square/level
Save: None


When cast, this spell brings forth a wall of paper, about the thickness of card stock, and places it where the caster wills.  The placement follows the usual rules for placing magical walls.  It must be anchored on opposite sides.  It may be place horizontally, vertically, or at an angle.  Its surface area may be doubled by halving it's thickness.  It's thickness may be halved twice.  Half thickness is like writing paper, quarter thickness is like tissue paper.
The wall can stand little to no physical damage.  It will block spells that can't penetrate non-living matter (like magic missiles).  It will detonate contact spells (like fireballs, flaming arrows, or Melf's acid arrow).  It will block a cone of cold.
In general, the wall is opaque and be any color the caster wishes.  The material component is a piece of paper.