There comes a time in every JPRG where a game must follow slavishly in the footsteps of those games that have come before. Soul Historica is that game. If you closed your eyes and guessed what this game was about, you would be 90% right. Classes, fighting, spells, jobs, and all the usual mechanics are there. In addition, most of the usual plot stuff is there: go dungeon delving, repeatedly encounter the same enemies, culminating in an airship and a delve into a timeless space dungeon.
Where this game deviates from routine is in its split path play. Late in the story, you can either follow the BOY or the GIRL. WOOT. My daughter loved that we could switch to having the girl as the lead in the story. While entertaining, the twist didn't really add much to the game.
The whole adventure felt rather lackluster, so much so that I almost abandoned the game. This was no Symphony of the Origin. At the price, it'll keep you distracted for ten hours. If you don't know where to spend your money, spend it on Symphony first.