Seven Sacred Beasts (2013) is a JRPG released by Kemco on the Kindle Fire. It's a basic monster evolution and fighting RPG, containing all the mechanics that you've come to expect from the genre. You capture monsters, evolve monsters, and fight monsters. To add some spice, there's a competition. All of that sounds like a nice relaxing grindfest of monster-fighting-fun. But wait, there's more, because between the various fights are interminable cut scenes where the characters yak and yak and yak. Oh My GOD, will they ever shut up? This game would have worked well enough as a monster-fighter with a light plot.
If that's not enough, you'd think that a game featuring a tournament would feature the tournament as the end fight. You'd be wrong. The whole thing is really about a final boss battle. I understand following convention, but isn't that taking convention a little too far and a little too literally?
As a monster fighter, the game is a lighthearted grindfest appropriate for anyone. Go team! As an RPG, it feel like somebody dropped a piano from the third story. Don't play this game for the story.